Enercities_Screenshot_smallPaladin Studios believes that new digital media can change the way people learn and communicate. Even though technology is often at the basis of innovation, human experience must stay at the basis of design. Computer aided presentation and training should not simply replace or copy traditional forms, but should enhance and expand them.

Their game, Enercities, was just put on Facebook as its first socially responsible game application. Project Enercities offers a serious gaming – learning platform for young people (typical target group: 15-20 years) to experience energy-related implications. The goal is to create and expand virtual cities dealing with pollution, energy shortages, renewable energy etc. The development of the serious game is based on state of the art technologies and insights. The game is fully web-based, 3D perspective (via Unity3D plug-in) and is suitable to play on low-budget computers. The game offers a semi-realistic simulation with game-like visual styles (cartoony) and low entry barriers (easy to understand; multiple levels in order to bring-in more complexity). All these approaches enable a wide distribution of the Enercities serious game across Europe.